关于死锁的各种说法中正确的有(18)。为了预防死锁,我们会采取很多措施,其中采用资源一次性分配措施是为了破坏(19)条件。
①在互斥条件下,即某一段时间内某资源仅为一进程所占用时,有可能发生死锁
②在请求和保持条件下,即当进程因请求资源而阻塞,却对已获得的资源保持不放的情况下,有可能发生死锁
③在不剥夺条件下,即进程已获得的资源在未使用完之前不能被剥夺,而只能在使用完时由自己释放,有可能发生死锁
④在发生死锁时,必然存在一个进程——资源的环形链。
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Tile hardware are the parts of computer itself including the(71)(CPU)and related microchips and micro -circuitry, keyboards, monitors, case and(72)(including floppy, hard, CD, DVD, optical, tape, etc...). Other extra parts called(73)or devices include mouse, printers,(74), scanners, digital cameras and cards(sound, colour, video)etc... Together they are often referred to as a(75)or PCs.
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C is sometimes referred to as a 'high -level(66)language'. Some people think that's an insult, but it's actually a deliberate and significant aspect of the language. If you have(67)in assembly language, youll probably find C very natural and comfortable(although if you continue to focus too heavily on machine - level details, youll probably end up with unnecessarily non- portable programs). If you havent programmed in assembly language, you may be frustrated by C 's lack of certain higher - level features. In either case, you should understand why C was de- signed this way: so that seemingly - simple constructions expressed in C would not expand to arbitrarily expensive( in time or(68))machine language constructions when(69). If you write a C program simply and succinctly, it is likely to result in a succinct, efficient machine language executable. If you find that the(70)resulting from a C program is not efficient, it's probably because of something silly you did, not because of something the compiler did behind your back which you have no control over. In any case, there's no point in complaining about C's low - level flavor: C is what it is.
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